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- Rules for SINGLE-DECK PARTNERSHIP PINOCHLE
-
-
- There are many different ways of playing pinochle. For this
- reason, many of the following rules are changeable. The following
- rules are the ones the program starts with before any changes are
- made.
-
- OBJECT : Score 250 points before the other team does.
-
- TEAMS : 2 teams, your partner sits across the table from you.
-
- DECK : 48 cards. 4 suits - clubs, diamonds, spades, and hearts.
- In each suit are 2 aces, 2 tens, 2 kings, 2 queens, 2 jacks,
- and 2 nines.
-
- The game has two basic parts - bidding and trick play.
-
- BIDDING :
- Bidding determines who will pick trump and thereby have a
- better chance of getting points during trick play. To 'take
- the bid' and be allowed to name trump you must bid higher than
- everyone else. Say you take the bid with a bid of 24. You
- can now pick trump - either clubs, diamonds, spades or hearts -
- whichever is your best suit. With the luxury of naming your
- best suit trump comes a risk - if your team fails to get a
- total of 24 points from meld (explained later) and trick play,
- 24 points will be subtracted from your team's score.
- To begin bidding one person deals everyone 12 cards. This
- person, the dealer, automatically bids 20. The player to the
- dealer's left has the first chance to bid over the dealer. The
- player may pass or bid at least one higher. Bidding continues
- clockwise around the table. The first trip around the table is
- the meld bidding round. A meld bid usually indicates how much
- meld a player has. Say the highest bid so far is 22 and your
- partner bids 54. Then your partner will probably have 5 to
- 9 meld points. If your partner bids three higher than the
- highest bid expect 10 to 14, 4 higher 15 to 19, and 5 higher
- indicates 20 or more meld. 1 higher does not give an indication
- of meld. After someone takes the bid and names trump, everyone
- shows their meld (explained later) and each team's points are
- added up for their meld.
- The bidtaker may fold after naming trump. If the bidtaker
- folds the bid is subtracted from the team's score. The other
- team adds their meld to their score.
-
- TRICK PLAY :
- If the bidtaker does not fold then the team's play their
- cards (trick play). The bidtaker is the first to play a card.
- The other players play a card going clockwise around the table.
- The suit of the first card played is the lead suit. If a player
- has at least one card in the lead suit, the player must follow
- suit. If the player doesn't have a card in the lead suit, the
- player must play a trump card. If the player has no card in the
- trump suit, the player may play any card. Once 4 cards are
- played, the highest card takes the trick. An ace is the highest
- card followed by ten, king, queen, jack, and nine. A player
- must beat the highest card played if the player is playing the
- same suit as the highest card and the player is able to beat
- the high card. If one or more trump cards was played, the
- highest trump card will take the trick. Otherwise, the highest
- card in the lead suit takes the trick. The first player to play
- the highest card takes the trick. The team that takes the trick
- receives one point for each ace, ten and king in the trick.
- The team that takes the last trick in the hand gets 1 extra point.
-
- SCORING :
- After trick play, the scores are totalled. The team that
- didn't take the bid has its meld points and trick points
- added to its score. The bidding team will have its meld points
- and trick points added to its score if the team got at least
- the amount bid. Otherwise, the bidding team will have the high
- bid subtracted from its score.
- To win a team must have 250 or more points after a hand in
- which that team either took the bid and made it or didn't take
- the bid but set the other team.
-
- MELD :
- Some combinations of cards are worth points (called
- meld points). For each of these combinations in your hand, you
- will get a certain amount of meld points. For example, if you
- have a jack of diamonds and a queen of spades, you have 4 meld
- points. A card can be used in more than one meld combination
- except a marriage in a run cannot count separately as a marriage.
-
- Marriages - king and queen in a suit
- 4 points for each marriage in trump
- 2 points for each marriage in a suit other than trump
-
- Runs - ace, ten, king, queen, and jack in trump
- 15 points
-
- Arounds -
- Jacks around - a jack in clubs, diamonds, spades, and hearts
- 4 points
-
- Queens around - a queen in clubs, diamonds, spades, and hearts
- 6 points
-
- Kings around - a king in clubs, diamonds, spades, and hearts
- 8 points
-
- Aces around - an ace in clubs, diamonds, spades, and hearts
- 10 points
-
- Pinochle - jack of diamonds and queen of spades
- 4 points
-
- Dix - nine of trump
- 1 point
-
-
-
-
-
- BIDS AND PASSES TABLES
-
- The following is not part of the rules, but a description of
- how to customize the bidding by making changes to the BIDS and PASSES
- tables. You need to be careful when making changes to the tables.
- The bids and passes listed in the tables only apply when the
- bidder's partner is still in the bidding.
-
-
- PASSES
-
- VERBAL PASS : If you were playing with real people, VERBAL PASS is
- what is actually spoken.
-
- WHEN TO USE : This may be one of the following : 1ST BIDDER,
- 2ND BIDDER, 3RD BIDDER, 4TH BIDDER, AFTER 1ST ROUND, 1ST ROUND.
- The first 4 mean the 1st, 2nd, 3rd, and 4th bidder,
- respectively, of the first round.
- Example : If WHEN TO USE is "3RD BIDDER", then this
- pass can only be used by the 3rd bidder of the 1st round.
-
- MELD : Tells your partner how much meld you have. Examples :
- 10-14 : You have 10 to 14 meld.
- 20+ : You have 20 or more meld.
-
- ACES : Tells your partner how many aces you have or, if you have
- single or double aces around. Examples :
- 3-4 : You have 3 to 4 aces.
- 4+ : You have 4 or more aces.
- SINGLE : You have single aces around.
- DOUBLE : You have double aces around.
-
-
-
- BIDS
-
- VERBAL BID : If you were playing with real people, VERBAL BID is
- what is actually spoken.
- "actual" means a number such as 21 will be spoken. Do not
- type in "actual", press the enter key or left mouse button
- before typing in anything to make "actual" appear.
-
- ACTUAL BID : This is the numerical value of the bid. Examples :
- 21 : You bid 21.
- +3 : The highest bid +3. If the bidder before you
- bid 22, then you would bid 25.
- +3 to +5 : If the highest bid is 22, you could bid
- 25, 26, or 27.
- +3+ : If the highest bid is 22, you could bid
- 25 or greater.
- When typing in use a "-" instead of "to".
-
- WHEN TO USE : See description of WHEN TO USE under PASSES.
-
- BID MUST BE : What you bid must be in range given.
- Examples :
- 0 - 27 : Your bid must be 27 or less.
- 30+ : Your bid must be 30 or greater.
-
- HIGH BID MUST BE : The highest bid must be in the range given.
- Examples :
- 0 - 27 : The highest bid must be 27 or less.
- 30+ : The highest bid must be 30 or greater.
-
- MELD : See description of MELD under PASSES.
-
- NEED MELD : Example :
- YES : You want your partner to give you a meld bid.
-
- ACES : See description of ACES under PASSES.
-
- WANT THE BID : Examples :
- YES : You want to take the bid.
- NO : You don't want to take the bid.
-
- MARRIAGE : Examples :
- YES : You have at least one marriage.
- NO : You do not have any marriages.
-
- TRUMP : Tells your partner how much trump you would have if you
- took the bid and named trump. Examples :
- 6 : You would have 6 trump cards.
- 5-7 : You would have 5,6, or 7 trump cards.
- 7+ : You would have 7 or more trump cards.
- POWER : Interpreted differently by each player. At the
- least a player will assume you will have 5 or more
- trump cards.
-
- SAVE BID : You are bidding only to save your partner. Example :
- YES : Your partner is the highest bidder so far. You
- are telling your partner you do not have a good
- playing hand and your partner should only pass if
- he has a bad playing hand.
- If you want it to also indicate you have a
- marriage, you must put a YES in MARRIAGE.
- You may also want to put a NO in WANT THE BID
- to make it less likely that your partner will pass.
-
-
- Most changes can be made by pressing the enter key or left mouse
- button. Numerical values and VERBAL PASSES and VERBAL BIDS (other
- than "actual") must be typed in. A "-" in WHEN TO USE or ACTUAL BID
- will disable and eliminate that bid or pass. A "-" in all others
- but VERBAL PASS and VERBAL BID means NO INFORMATION GIVEN TO PARTNER
- or MAY BE ANYTHING.
-
-
- When making changes to the BIDS tables, make sure that every bid
- you could possibly make will correspond to one the the bids listed
- in the tables. For instance, if the following 2 bids are the only
- bids listed in the table :
-
- VERBAL BID : actual actual
- ACTUAL BID : +1 to +10 +15+
- WHEN TO USE : 1ST ROUND 1ST ROUND
- BID MUST BE : 30+ 30+
- HIGH BID MUST BE : 0-29 0-29
-
- Then the following examples will cause problems :
- 1) The highest bid is 30. The computer players will pass if
- there partner is still in the bidding because they have no
- bids to choose. (HIGH BID MUST BE is 0-29 for both bids).
- 2) The highest bid is 20 and you bid 32. The computer players
- will not know how to interpret your bid. (+12 is not
- covered in ACTUAL BID). The computer players will always
- pick the 1st bid on the tables if your bid does not fit
- anywhere.
- 3) The computer players will pass after the 1st round if
- their partner is still in the bidding because none of the
- bids have AFTER 1ST ROUND in WHEN TO USE.
-
- If you make changes to the BIDS tables and the computer players
- pass in situations where you don't think they should, it's likely the
- changes you made have caused the computer players to have no bids to
- choose from in certain situations.
-